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2022 ESSENTIAL FACTS ABOUT THE VIDEO GAME INDUSTRYTABLE OF CONTENTS Foreword ....................................................................................................................................... 1 The Video Game Player Community ........................................................................................2 The Bene?ts of Play ................................................................................................................... 4 Building Community Through Play .......................................................................................... 6 Player Habits and Preferences ................................................................................................ 8 Parents, Families and Video Games .......................................................................................12 Pro?les of Video Game Players ...............................................................................................14 The Video Game Market and Purchasing Habits ................................................................20 ESA and Our Partners.......................................................................